Psychiatry Investig.  2013 Jun;10(2):115-120.

Comparison of Brain Activation in Response to Two Dimensional and Three Dimensional On-Line Games

Affiliations
  • 1Department of Psychiatry, Chung-Ang University Hospital, Seoul, Republic of Korea. hduk@yahoo.com
  • 2Department of Radiology, Chung-Ang University Hospital, Seoul, Republic of Korea.

Abstract


OBJECTIVE
The present study assessed the difference in the brain activity of professional gamers (excessive players, but not addicts) in response to playing a 3-dimensional online game with an improved interface.
METHODS
Twenty-three StarCraft I pro gamers and 16 StarCraft II pro gamers were recruited at Chung Ang University Medical Center. Brain activity in response to StarCraft I or II cues was assessed with a 1.5 Tesla Espree MRI scanner.
RESULTS
StarCraft I pro gamers showed significantly greater activity in 4 clusters in response to the video game cues compared to StarCraft II pro gamers: right superior frontal gyrus, right medial frontal gyrus, right occipital lobe, and left medial frontal gyrus. StarCraft II pro gamers showed significantly greater activity in 3 clusters in response to the video game cues compared to StarCraft I pro gamers: left middle frontal gyrus, left temporal fusiform gyrus and left cerebellum. DISCUSSION: This is the first study to show the difference in brain activity between gamers playing either a 2-dimensional or 3-dimensional online game. Current brain imaging studies may confirm the pro gamers' experience when playing StarCraft II, a 3-dimensional game with an improved interface, relative to playing StarCraft I.

Keyword

StarCraft; Three dimensional; Two dimensional; Pro-gamer; Functional magnetic resonance imaging

MeSH Terms

Academic Medical Centers
Brain
Cues
Neuroimaging
Occipital Lobe
Video Games
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