J Korean Acad Nurs.  2010 Jun;40(3):378-388. 10.4040/jkan.2010.40.3.378.

A Prediction Model for Internet Game Addiction in Adolescents: Using a Decision Tree Analysis

Affiliations
  • 1College of Nursing, Ajou University, Suwon, Korea.
  • 2Department of Nursing, Chung-Ang University, Seoul, Korea. kyung@cau.ac.kr

Abstract

PURPOSE
This study was designed to build a theoretical frame to provide practical help to prevent and manage adolescent internet game addiction by developing a prediction model through a comprehensive analysis of related factors.
METHODS
The participants were 1,318 students studying in elementary, middle, and high schools in Seoul and Gyeonggi Province, Korea. Collected data were analyzed using the SPSS program. Decision Tree Analysis using the Clementine program was applied to build an optimum and significant prediction model to predict internet game addiction related to various factors, especially parent related factors.
RESULTS
From the data analyses, the prediction model for factors related to internet game addiction presented with 5 pathways. Causative factors included gender, type of school, siblings, economic status, religion, time spent alone, gaming place, payment to Internet cafe, frequency, duration, parent's ability to use internet, occupation (mother), trust (father), expectations regarding adolescent's study (mother), supervising (both parents), rearing attitude (both parents).
CONCLUSION
The results suggest preventive and managerial nursing programs for specific groups by path. Use of this predictive model can expand the role of school nurses, not only in counseling addicted adolescents but also, in developing and carrying out programs with parents and approaching adolescents individually through databases and computer programming.

Keyword

Addiction; Adolescent; Attitude; Decision tree; Internet

MeSH Terms

Adolescent
Adolescent Behavior
Adolescent Psychology
Behavior, Addictive/*psychology
Child
Child Behavior
*Decision Trees
Female
Humans
*Internet
Logistic Models
Male
Models, Theoretical
Students/psychology

Figure

  • Figure 1 Predictive Model for Internet Game Addiction in Adolescence. RA=Rearing attitude; PI=Payment to Internet cafe; CT=Communication type; ERS=Expectation regarding adolescent' study; PAI=Parent's ability to use Internet.


Cited by  2 articles

Predictors of Protective Factors for Internet Game Addiction in Middle School Students using Data Mining Decision Tree Analysis
Young-Ran Kweon, Se-Young Kim
J Korean Acad Psychiatr Ment Health Nurs. 2014;23(1):12-20.    doi: 10.12934/jkpmhn.2014.23.1.12.

Development of a Quantitative Model on Adolescent Cyberbullying Victims in Korea: A System Dynamics Approach
Mi Jin You, Eun Mi Ham
J Korean Acad Nurs. 2019;49(4):398-410.    doi: 10.4040/jkan.2019.49.4.398.


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