Psychiatry Investig.  2023 Dec;20(12):1103-1111. 10.30773/pi.2022.0304.

Problematic Use of Internet Among Indonesia University Students: Psychometric Evaluation of Bergen Social Media Addiction Scale and Internet Gaming Disorder Scale-Short Form

Affiliations
  • 1Department of Community Health Nursing, Faculty of Nursing, Universitas Padjadjaran, West Java, Indonesia
  • 2Faculty of Public Health, Universitas Airlangga, Surabaya, Indonesia
  • 3Department of Nutrition, Faculty of Public Health, Universitas Airlangga, Surabaya, Indonesia
  • 4Division of Nutrition and Dietetics, School of Health Sciences, International Medical University, Kuala Lumpur, Malaysia
  • 5Department of Nutrition, Faculty of Medicine and Health Sciences, Universiti Putra Malaysia, Selangor, Malaysia
  • 6Department of Educational Psychology and Counselling, Faculty of Education, Universiti Malaya, Kuala Lumpur, Malaysia
  • 7Department of Pediatrics, E-Da Hospital, I-Shou University, Kaohsiung, Taiwan
  • 8School of Medicine, I-Shou University, Kaohsiung, Taiwan
  • 9International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham, UK
  • 10Faculty of Social Sciences, Media and Communication, University of Religions and Denominations, Qom, Iran
  • 11Institute of Allied Health Sciences, College of Medicine, National Cheng Kung University, Tainan, Taiwan
  • 12Biostatistics Consulting Center, National Cheng Kung University Hospital, College of Medicine, National Cheng Kung University, Tainan, Taiwan
  • 13Department of Occupational Therapy, College of Medicine, National Cheng Kung University, Tainan, Taiwan
  • 14Department of Nursing, School of Health and Welfare, Jönköping University, Jönköping, Sweden

Abstract


Objective
Social media addiction and internet gaming disorder may cause mental health problems among a minority of university students. The Bergen Social Media Addiction Scale (BSMAS) and the 9-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF) are commonly used worldwide. However, they have not been translated or validated into Indonesian. The present study aimed to translate and validate the BSMAS and IGDS9-SF in an Indonesian context among young adults.
Methods
A multi-center, web-based cross-sectional study was conducted among 458 university students (74% female; mean age 22.5 years) in Indonesia from June to December 2021. The BSMAS and IGDS9-SF were translated into Indonesian. Internal consistency (using Cronbach’s α and McDonald’s ω) and factor structure (using confirmatory factor analysis) of the two instruments were examined. Concurrent validity of BSMAS and IGDS9-SF was examined using their correlations with two external concepts: nomophobia and psychological distress.
Results
Internal consistency of the Indonesian BSMAS and IGDS9-SF were both acceptable (Cronbach’s α=0.80 and 0.90; McDonald’s ω=0.86 and 0.92). Both instruments were unidimensional with good factor loadings (0.54–0.78 for BSMAS; 0.63–0.79 for IGDS9-SF). Moreover, BSMAS and IGDS9-SF had stronger associations with nomophobia (r=0.58 and 0.12; p<0.001) than with psychological distress (r=0.43 and 0.15; p<0.001).
Conclusion
The Indonesian versions of the BSMAS and IGDS9-SF had good psychometric properties in terms of linguistic validity, unidimensionality, and reliability. The findings indicate the tools are appropriate for assessing the risk of social media addiction and internet gaming disorder among university students in Indonesia.

Keyword

Behavioral addiction; Internet gaming disorder; Online addictions; Gaming disorder; Social media addiction; Psychometrics
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