Psychiatry Investig.  2020 Dec;17(12):1207-1215. 10.30773/pi.2020.0311.

Development and Validation of a Virtual Reality-Based Training Program for Promoting Subjective Well-Being

Affiliations
  • 1Department of Psychiatry, Korea University Guro Hospital, Korea University College of Medicine, Seoul, Republic of Korea
  • 2Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, Seoul, Republic of Korea
  • 3Department of Psychiatry, Yonsei University College of Medicine, Seoul, Republic of Korea
  • 4Department of Communication, Yonsei University, Seoul, Republic of Korea

Abstract


Objective
Enhancing subjective well-being is an effective way to improve mental health. This study aimed to validate a virtual reality-based interactive feedback program as an intervention tool for promoting subjective well-being.
Methods
Thirty-six males participated in this program, consisting of three tasks constructed based on the theories of positive psychology: ‘Experience-based problem recognition task’, ‘Future self-based success story expression task’, and ‘Strength expression task’. Participants rated visual analog scores associated with each of the tasks’ contents. The concurrent validity of task scores was evaluated by correlations with the psychological scale scores.
Results
The total task score was positively correlated with scores of Mental Health Continuum-Short Form (MHC-SF) emotional well-being and psychological well-being, Rosenberg’s Self-Esteem Scale, Dispositional Hope Scale agency dimension and pathways dimension, and Life Orientation Test Revised, but not with MHC-SF social well-being scores. After controlling for the effects of the other task scores, the task scores had linear relationships with certain psychological assessments.
Conclusion
Since the task scores are closely related to indicators of well-being, self-esteem, hope, and optimism, the program contents are well associated with certain aspects of subjective well-being and thus may be available for training that improves subjective well-being through interactive feedback.

Keyword

Virtual reality-based training; Subjective well-being; Self-esteem; Hope; Optimism
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