Ann Rehabil Med.  2017 Aug;41(4):539-546. 10.5535/arm.2017.41.4.539.

Effect of Robot-Assisted Game Training on Upper Extremity Function in Stroke Patients

Affiliations
  • 1Department of Physical Medicine and Rehabilitation and Regional Cardiocerebrovascular Center, Dong-A University College of Medicine, Busan, Korea. tiyon@naver.com

Abstract


OBJECTIVE
To determine the effects of combining robot-assisted game training with conventional upper extremity rehabilitation training (RCT) on motor and daily functions in comparison with conventional upper extremity rehabilitation training (OCT) in stroke patients.
METHODS
Subjects were eligible if they were able to perform the robot-assisted game training and were divided randomly into a RCT and an OCT group. The RCT group performed one daily session of 30 minutes of robot-assisted game training with a rehabilitation robot, plus one daily session of 30 minutes of conventional rehabilitation training, 5 days a week for 2 weeks. The OCT group performed two daily sessions of 30 minutes of conventional rehabilitation training. The effects of training were measured by a Manual Function Test (MFT), Manual Muscle Test (MMT), Korean version of the Modified Barthel Index (K-MBI) and a questionnaire about satisfaction with training. These measurements were taken before and after the 2-week training.
RESULTS
Both groups contained 25 subjects. After training, both groups showed significant improvements in motor and daily functions measured by MFT, MMT, and K-MBI compared to the baseline. Both groups demonstrated similar training effects, except motor power of wrist flexion. Patients in the RCT group were more satisfied than those in the OCT group.
CONCLUSION
There were no significant differences in changes in most of the motor and daily functions between the two types of training. However, patients in the RCT group were more satisfied than those in the OCT group. Therefore, RCT could be a useful upper extremity rehabilitation training method.

Keyword

Stroke; Robotics; Video games; Upper extremity; Rehabilitation

MeSH Terms

Humans
Methods
Rehabilitation
Robotics
Stroke*
Upper Extremity*
Video Games
Wrist

Figure

  • Fig. 1 (A) Neuro-X, an upper extremity rehabilitation robot, consisting of a video monitor, a robot arm and a computer. (B) The patient performing robot-assisted game training with the upper extremity rehabilitation robot.

  • Fig. 2 Six game programs on the Neuro-X (Apsun Inc., Seoul, Korea). (A) Arkanoid game. (B) Car driving game. (C) Jumping rope game. (D) Dolphin & circus game. (E) Goalkeeper game. (F) Fruit target game.

  • Fig. 3 The algorithm for enrollment of the subjects.


Cited by  1 articles

Effects of Combined Upper Limb Robotic Therapy in Patients With Tetraplegic Spinal Cord Injury
Joo Hwan Jung, Hye Jin Lee, Duk Youn Cho, Jung-Eun Lim, Bum Suk Lee, Seung Hyun Kwon, Hae Young Kim, Su Jeong Lee
Ann Rehabil Med. 2019;43(4):445-457.    doi: 10.5535/arm.2019.43.4.445.


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