J Korean Acad Nurs.  2004 Feb;34(1):15-24.

Immersion Experience of the Cyber World of Adolescents

Affiliations
  • 1Research Institute of Nursing Science, Busan National University, Korea. healthpro@hanmail.net
  • 2Department of Nursing, Busan National University, Korea.
  • 3Department of Nursing, Inje University, Korea.
  • 4Department of Nursing, Choonhae College, Korea.
  • 5Department of Nursing, Busan National University, Korea.

Abstract

PURPOSE
The purpose of this research was to explore the cyber world immersion experience of adolescents. METHOD: Multiple strategies for data collecting were used: an in depth face-to-face interview; analysis of adolescent` writings; and analysis of examples of phenomenon in the realistic world. The sample group consisted of 10 adolescents. RESULT: Although the experience was different for all adolescent interviewed, the essential themes of experience emerged: "fill up", "homoeologous feeling", "the older generation has a conflicting negative opinion", "change in social character", "become habitually skeptic", "have bad health", "mean of superiority and getting everything solved", "ease of access", "monetary benefit", "addiction to the computer", "forget real life solved stress", "do harm to society", "take comfort", or "new job". CONCLUSION: Accordingly this paper suggests that contact with various software is necessary in adolescents, and good quality contents function to prepare and activate adolescents to apply the internet for good use.

Keyword

Adolescent; Qualitative Research; Internet

MeSH Terms

Adolescent
*Adolescent Psychology
Adult
*Attitude to Computers
Humans
*Internet
Male
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