Healthc Inform Res.  2024 Oct;30(4):297-311. 10.4258/hir.2024.30.4.297.

Pain Management in Cancer Patients: The Effectiveness of Digital Game-based Interventions: A Rapid Literature Review

Affiliations
  • 1Department of Artificial Intelligence, Naaptech Company, Tehran, Iran
  • 2Department of Health Information Management, School of Health Management and Information Sciences, Shiraz University of Medical Sciences, Shiraz, Iran
  • 3Student Research Committee, Health Human Resources Research Center, Shiraz University of Medical Sciences, Shiraz, Iran
  • 4Health Human Resources Research Center and Clinical Education Research Center, Shiraz University of Medical Sciences, Shiraz, Iran

Abstract


Objectives
Pain is a common side effect of cancer that negatively impacts biopsychosocial well-being and quality of life. There has been increasing interest in using digital game interventions for managing pain in cancer patients. The present study aimed to consolidate and summarize knowledge regarding the role of games in reducing pain among cancer patients and enhancing their overall quality of life.
Methods
We reviewed studies published between 2000 and April 8, 2023, from databases such as PubMed, Scopus, and Web of Science. The focus was on determining the impact of health games on pain management in cancer patients.
Results
An initial search identified 2,544 studies, which were narrowed down to 10 relevant articles after removing duplicates and assessing quality. These studies examined the use of mobile and computer games across various types of cancer, including both pediatric and adult cases. The findings indicate that digital games, particularly those utilizing virtual reality technologies, can diminish pain and anxiety while enhancing treatment outcomes. Overall, the application of these technologies has the potential to improve cancer treatment.
Conclusions
Digital game interventions empower cancer patients by fostering effective communication and patient-centered approaches, which enhance perceptions, outcomes, and overall well-being. These games provide real-time feedback and facilitate interaction with healthcare professionals, which promotes self-management and boosts patient motivation and adherence to treatment protocols. As personalized educational platforms, they increase engagement through educational resources and symptom tracking, while also encouraging physical activity. Furthermore, they act as distraction tools during painful procedures, presenting new research opportunities in pain management and enhancing overall quality of life.

Keyword

Pain Management, Neoplasms, Digital Technology, Video Games, Gamification

Figure

  • Figure 1 Preferred Reporting Items for Systematic Reviews and Meta-Analyses diagram showing the screening process used for the selected papers. WOS: Web of Science, AI: artificial intelligence, JBI: Joanna Briggs Institute.


Reference

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