Psychiatry Investig.  2024 Mar;21(3):300-310. 10.30773/pi.2023.0303.

Internet Gaming Disorder and Mental Health Literacy: A Latent Profile Analysis of Korean Adolescents

Affiliations
  • 1Department of Social Welfare, Ewha Womans University, Seoul, Republic of Korea
  • 2Department of Psychiatry, Nowon Eulji University Hospital, Eulji University School of Medicine, Seoul, Republic of Korea
  • 3Nowon Community Addiction Management Center, Seoul, Republic of Korea

Abstract


Objective
This study identified latent subtypes of mental health literacy (MHL) for Internet gaming disorder (IGD) and explored their characteristics and differences in various factors in adolescents.
Methods
This study analyzed secondary data from the 2019 Youth Smart Digital Media Survey and included data from 1,936 middle and high school students (14–18 years old). Thirteen items of the MHL questionnaire were used for latent profile analysis. We compared the characteristics and predictors of the identified types using various statistical analyses, including one-way ANOVA, chi-square test, and multinomial logistic regression.
Results
We identified three subtypes of MHL for IGD in adolescents: “low perception-prefer informal resources,” “moderate perception-preferred resources unclear,” and “high perception-prefer professional resources.” Subtypes showed significant differences in sex, age, family affluence, e-learning time during weekdays, mental health risks, level of problematic smartphone use, and IGD. All variables except IGD predicted one or more latent types.
Conclusion
Practical interventions are required to improve IGD MHL, including customized prevention based on the differences between the three types.

Keyword

Metal health; Literacy; Internet gaming disorder; Youth; Classification
Full Text Links
  • PI
Actions
Cited
CITED
export Copy
Close
Share
  • Twitter
  • Facebook
Similar articles
Copyright © 2024 by Korean Association of Medical Journal Editors. All rights reserved.     E-mail: koreamed@kamje.or.kr