Psychiatry Investig.  2022 May;19(5):333-340. 10.30773/pi.2021.0185.

Psychometric Assessment of the Motives for Online Gaming Questionnaire Among Iranian Gamers

Affiliations
  • 1Department of Neuroscience and Addiction Studies, School of Advanced Technologies in Medicine, Tehran University of Medical Sciences, Tehran, Iran
  • 2Iranian National Center for Addiction Studies (INCAS), Tehran University of Medical Sciences, Tehran, Iran
  • 3School of Medicine, Tehran University of Medical Sciences, Tehran, Iran
  • 4Non-Communicable Diseases Research Center, Alborz University of Medical Sciences, Karaj, Iran
  • 5Department of Epidemiology and Biostatistics, School of Public Health, North Khorasan University of Medical Sciences, Bojnurd, Iran
  • 6Centre of Excellence in Responsible Gaming, University of Gibraltar, Gibraltar, Gibraltar
  • 7Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary

Abstract


Objective
Gaming motivations are crucial aspects of healthy and problematic video gaming behavior. The aim of this study was to assess the psychometric properties of the widely used Motives for Online Gaming Questionnaire (MOGQ).
Methods
Test-retest reliability was evaluated in a sample of 66 university students. Data from 791 participants in an online survey of Iranian online gamers were examined to assess convergent validity and construct validity using confirmatory factor analysis. Internal consistency of MOGQ factors was assessed in both samples.
Results
The item content validity index (I-CVI) and the scale content validity index (S-CVI) were between 0.8 and 1.0 for clarity and relevancy. The test-retest reliability of the 27-item questionnaire was 0.85 and internal consistency was 0.94. After incorporating additional error paths, model fit improved to an acceptable level. The MOGQ factors had acceptable correlations with relevant motivational scales such as Gaming Motivation Scale and Player Experience of Need Satisfaction. Recreation motives had the highest average score in the sample and social ones had the lowest, and males scored higher than females across all motivation domains except escape.
Conclusion
The MOGQ is a suitable instrument for the assessment of online gaming motivations in the Iranian population.

Keyword

Video games; Online gaming; Internet gaming disorder; Gaming motivations; Validation
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