Healthc Inform Res.  2015 Jul;21(3):206-208. 10.4258/hir.2015.21.3.206.

Subconscious Learning via Games and Social Media

Affiliations
  • 1u-Healthcare Design, Design Institute, Inje University, Seoul, Korea.

Abstract

No abstract available.


MeSH Terms

Learning*
Social Media*
Unconscious (Psychology)*

Figure

  • Figure 1 Children's games simulating adult roles.

  • Figure 2 Digital native multitasking.


Cited by  1 articles

Tackling the Challenge of the Aging Society: Detecting and Preventing Cognitive and Physical Decline through Games and Consumer Technologies
David Wortley, Ji-Young An, Almas Heshmati
Healthc Inform Res. 2017;23(2):87-93.    doi: 10.4258/hir.2017.23.2.87.


Reference

1. Kato PM. Video games in health care: closing the gap. Rev Gen Psychol. 2010; 14(2):113–121.
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2. Kato PM. Evaluating efficacy and validating games for health. Games Health J. 2012; 1(1):74–76.
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3. Ketamo H. Sharing behaviors in games and social media. Int J Appl Math Inform. 2011; 5(1):224–232.
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