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Effectiveness of virtual reality immersion on procedure-related pain and anxiety in outpatient pain clinic: an exploratory randomized controlled trial

Joo Y, Kim EK, Song HG, Jung H, Park H, Moon JY

Background: The study investigated virtual reality (VR) immersion in alleviating procedure-related pain in patients with chronic pain undergoing fluoroscopy-guided minimally-invasive intervention in a prone position at an outpatient clinic. Methods: In...
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A Systematic Review of Virtual Reality Treatment Program on Patients with Post-Traumatic Stress Disorder

Lee W, Cho Y, Kim H

Purpose: The aims of this systematic review were to identify the study protocol of Virtual Reality Therapy (VRT) and review the effect of VRT among patients with Post-Traumatic Stress Disorder...
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Virtual Reality in Preoperative Planning of Adolescent Idiopathic Scoliosis Surgery Using Google Cardboard

Salvatore SD, Vadalà G, Oggiano L, Russo F, Ambrosio L, Costici PF

Objective: Preoperative planning in spine surgery is a fundamental step of the surgical workup and is often assisted by direct visualization of anatomical 2-dimensional images. This process is time-consuming and...
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Evaluation of Virtual Reality Simulation of Dental Caries through Student Questionnaire

Kim B, Ryu J, Kim J, Kim S, Choi N

The purpose of this study was to evaluate the applicability of virtual reality simulation after experience of dental caries diagnosis for dental students before exposing to clinical pediatric practice. A...
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A Fully Immersive Virtual Reality Method for Upper Limb Rehabilitation in Spinal Cord Injury

Lim DY, Hwang DM, Cho KH, Moon CW, Ahn SY

Objective To determine whether a fully immersive virtual reality (VR) intervention combined with conventional rehabilitation (CR) can improve upper limb function more than CR alone in patients with spinal cord...
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Clinical Efficacy of Low Vision Aid Using Virtual Reality Device

Yeo JH, Kang JW, Moon NJ

Purpose: To evaluate the clinical usefulness of a low vision aid using a virtual reality device (LVA-VR) in patients with low vision. Methods: Forty low vision patients were enrolled in this...
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Case Report of Anomalous Head Posture Correction with Low Vision Aid Using Virtual Reality

Kang JW, Bae SH, Yeo JH, Moon NJ

Purpose: To report the successful rehabilitation of a patient with anomalous head posture by using a virtual reality low vision aid (VRLVA). Case summary: A 75-year-old male diagnosed with age-related macular...
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Virtual Anatomical and Endoscopic Exploration Method of Internal Human Body for Training Simulator

Kwon K, Park JS, Shin BS

BACKGROUND: Virtual environments have brought the use of realistic training closer to many different fields of education. In medical education, several visualization methods for studying inside the human body have...
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Role of Virtual Reality in Balance Training in Patients with Spinal Cord Injury: A Prospective Comparative Pre-Post Study

Sengupta M, Gupta A, Khanna M, Krishnan U, Chakrabarti D

Study Design: Prospective comparative pre–post study. Purpose: To evaluate the effects of game-based virtual reality (VR) training program for trunk postural control and balance in patients with spinal cord injury (SCI)...
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Advanced Medical Use of Three-Dimensional Imaging in Congenital Heart Disease: Augmented Reality, Mixed Reality, Virtual Reality, and Three-Dimensional Printing

Goo HW, Park SJ, Yoo SJ

Three-dimensional (3D) imaging and image reconstruction play a prominent role in the diagnosis, treatment planning, and post-therapeutic monitoring of patients with congenital heart disease. More interactive and realistic medical experiences...
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Treatment Effect of Psychoeducation and Training Program Using Virtual Reality Technique in the Patients with Depressive Symptoms

Kim M, Choi SW, Moon S, Park HI, Hwang H, Kim MK, Seok JH

OBJECTIVES: To compare the clinical effectiveness of the virtual reality (VR) programs in assessing psychosocial problems, improving symptoms, and reducing suicide risk in depressive patients with those of pharmacotherapy. METHODS: Thirty-six...
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Relationship between Ocular Fatigue and Use of a Virtual Reality Device

Lee SH, Kim M, Kim H, Park CY

PURPOSE: To investigate ocular fatigue after the use of a head-mounted display (HMD)-type virtual reality device. METHODS: Healthy adult volunteers were examined for ocular fatigue before and after watching videos for...
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Lumbar Spine Fracture Secondary to a Virtual Reality Game - A Case Report -

Han HS, Yi J

Study Design: Case report. Objectives: We report a case of lumbar spine fracture sustained during a virtual reality (VR) game. Summary of Literature Review: As video games have evolved, so have video...
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Satisfaction and Effect Research on Virtual Reality-Based Vestibular Exercise for the Elderly Patients with Chronic Unilateral Vestibulopathy

Choi KD, Choi SY

Objectives: To survey the satisfaction of customized vestibular exercise using virtual reality system with mobile head-mounted display (HMD) in the elderly patients with chronic unilateral vestibulopathy, we analyzed questionnaires before...
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Development and Validation of a Virtual Reality-Based Training Program for Promoting Subjective Well-Being

Kim J, Jung YH, Shin YB, Kim MK, Eom H, Kim E, Kim J, Kim JJ

Objective Enhancing subjective well-being is an effective way to improve mental health. This study aimed to validate a virtual reality-based interactive feedback program as an intervention tool for promoting subjective well-being. Methods Thirty-six...
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The Use of Virtual Reality in Psychiatry: A Review

Kim S, Kim E

With the advancement in modern information technology, virtual reality (VR) is being increasingly used for the diagnosis, assessment, and treatment of mental disorders. Recently, a VR-based cognitive behavioral therapy for...
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Effects of virtual reality training on decreasing the rates of needlestick or sharp injury in new-coming medical and nursing interns in Taiwan

Wu SH, Huang CC, Huang SS, Yang YY, Liu CW, Shulruf B, Chen CH

Purpose: Senior nursing and medical interns’ lack of familiarity and confidence with respect to practicing universal precaution for the prevention of occupational needlestick or sharp injuries may harm themselves. Trainees’...
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From papyrus leaves to bioprinting and virtual reality: history and innovation in anatomy

Bisht B, Hope A, Paul MK

The human quest to master the anatomy and physiology of living systems started as early as 1600 BC, with documents from the Greeks, Indians, and Romans presenting the earliest systematic...
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The Emergence of Virtual Reality Simulation and Its Implications for Nursing Profession

Jeong SY, Lee KO

No abstract available.
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Development of Virtual Reality-based Visual Perception and Cognitive Rehabilitation Service

Song Y, Kim J, Lee J, Han S, Lim Y, Lee H

PURPOSE: Patients with brain damage suffer from limitations in performing the activities of daily living (ADL) because of their motor function and visual perception impairment. The aim of this study...
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