Skip Navigation
Skip to contents
Results by Year

View Wide

Filter

ARTICLE TYPE

more+
SELECT FILTER
 
Close

PUBLICATION DATE

38 results
Display

A case of video game epilepsy

Park JN, Im HJ, Park SL, Shin JH, Seol IJ, Moon SJ

  • KMID: 1690775
  • J Korean Pediatr Soc.
  • 1992 Dec;35(12):1762-1766.
No abstract available.
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
Factors on Internet Game Addiction among Adolescents

Park HS, Kwon YH, Park KM

  • KMID: 1374999
  • J Korean Acad Nurs.
  • 2007 Aug;37(5):754-761.
PURPOSE: The purpose of this study was to explore factors related to internet game addiction for adolescents. METHOD: This study was a cross-sectional survey, and data was collected through...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
Influences of Computer Works on Blink Rate and Ocular Dryness in Adolescents

Kim JS, Cho KJ, Song JS

  • KMID: 2337557
  • J Korean Ophthalmol Soc.
  • 2007 Nov;48(11):1466-1472.
PURPOSE: To evaluate the change in blink rate in adolescents according to the type and duration of computer tasks and to analyze the risk of ocular dryness using an ocular...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
Effects of an Empowerment Education Program in the Prevention of Internet Games Addiction in Middle School Students

Joo A, Park I

PURPOSE: The purpose of this study was to determine effects of an empowerment education program (EEP) on internet games addiction, empowerment, and stress in middle school students. METHODS: The EEP used...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
Associations Between Screen-Based Sedentary Behavior and Cardiovascular Disease Risk Factors in Korean Youth

Byun W, Dowda M, Pate RR

The purposes of this study were to: 1) describe the patterns of screen-based sedentary behaviors, and 2) examine the association between screen-based sedentary behavior and cardiovascular disease (CVD) risk factors...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
The Influence of Type of Computer and VDT Work on the Dryness of Eye

Cho Y, Shin JY

  • KMID: 2125260
  • J Korean Ophthalmol Soc.
  • 2002 Nov;43(11):2280-2287.
PURPOSE: This study was performed in order to discover the influence of the different types of computer and VDT work on the dryness of eyes. METHODS: Forty people without eye disease...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
Currents in Internet Addiction

Kim JH

  • KMID: 2340886
  • J Korean Med Assoc.
  • 2006 Mar;49(3):202-208.
Korea has one of the most advanced information infrastructure in the world. The issue of internet or cyberspace addiction came along with the advancement of high-speed internet and personal computers...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
Comparison of Brain Activation in Response to Two Dimensional and Three Dimensional On-Line Games

Song WH, Han DH, Shim HJ

  • KMID: 2316257
  • Psychiatry Investig.
  • 2013 Jun;10(2):115-120.
OBJECTIVE: The present study assessed the difference in the brain activity of professional gamers (excessive players, but not addicts) in response to playing a 3-dimensional online game with an improved...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
Depression and Its Infl uencing Factors among Korean Medical and Engineering Students in Urban Areas using Zung Self-Rating Depression Scale

Han SS, Lee SY, Choi WS, Kim SJ, Park SB, Lee SY

BACKGROUND: It is a well known fact that students majoring in medicine and engineering suffer from higher stress level and depression than students in other majors. This study was done...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
Increased Cortical Thickness in Professional On-Line Gamers

Hyun GJ, Shin YW, Kim BN, Cheong JH, Jin SN, Han DH

  • KMID: 2316316
  • Psychiatry Investig.
  • 2013 Dec;10(4):388-392.
OBJECTIVE: The bulk of recent studies have tested whether video games change the brain in terms of activity and cortical volume. However, such studies are limited by several factors including...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
Revision of a Questionnaire to Assess Health Behaviors in Obese Children

Park SE, Yom HW, Seo JW, Lee HJ, Park HS

  • KMID: 2275204
  • Korean J Pediatr Gastroenterol Nutr.
  • 2004 Sep;7(2):215-227.
PURPOSE: The prevalence of childhood obesity has increased dramatically. It is important to know about life style and dietary habits of the obese children because the treatment of childhood obesity...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
Effect of Nutrition Education and Exercise Intervention on Physical and Dietary Patterns of Some Obese Children

Kim MS, Choi MS, Kim KN

This study set out to investigate the effects of 16-week nutrition education and exercise intervention run by a public health center on the physical activities and dietary patterns of obese...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
Effect of Robot-Assisted Game Training on Upper Extremity Function in Stroke Patients

Lee KW, Kim SB, Lee JH, Lee SJ, Kim JW

OBJECTIVE: To determine the effects of combining robot-assisted game training with conventional upper extremity rehabilitation training (RCT) on motor and daily functions in comparison with conventional upper extremity rehabilitation training...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
The metabolic syndrome and sports medicine

Yang YJ

  • KMID: 2341912
  • J Korean Med Assoc.
  • 2011 Jul;54(7):697-704.
The metabolic syndrome may lead to cardiovascular disease. A greater number of physical activities and better fitness decrease the prevalence and incidence of metabolic syndrome. Exercise increases insulin sensitivity and...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
The Effect Internet Video Game on the Aggression in Individuals with Internet Game Play

Han DH, Lee YS

  • KMID: 2342548
  • J Korean Neuropsychiatr Assoc.
  • 2013 Mar;52(2):57-66.
Recently, the correlation between on-line game playing and aggressiveness has been an important and controversial issue, especially in children and adolescents. The current article summarized the hypothesis of on-line game...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
The Relationship Between Obesity and Depressive Trends in Elementary School Children

Park SM, Kim EY, Rho YI, Park SK, Park YB, Moon KR, Pyo KS

  • KMID: 2335556
  • J Korean Pediatr Soc.
  • 2002 Jan;45(1):10-15.
PURPOSE: This study was designed to evaluate the relationship between obesity and depressive trends in elementary school children. METHODS: In 1999, we surveyed 2,091 elementary school children(1,079 boys and 1,012 girls)...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
A Cross Sectional Study on Elementary Students' Access to Computer Online Pornography

Kim JN, Woo HJ

  • KMID: 2330128
  • J Korean Community Nurs.
  • 2001 Mar;12(1):150-167.
This cross sectional study was done to find out the situation of computer online pornography access by 4th to 6th grade elementary school students. The subjects of this study were three...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
The Relationship between Computer Game Addiction and the Impulsiveness, Aggression, and Emotional Intelligence of Elementary School Students

Kwon YH, Kim CN

  • KMID: 2330416
  • J Korean Community Nurs.
  • 2004 Sep;15(3):460-470.
PURPOSE: The purpose of this study is to find which variables among impulsiveness, aggression, and emotional intelligence can predict the game addiction of elementary school students best. METHOD: We conducted the...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
Effect of an Exergaming on Postprandial Endothelial Dysfunction Following a High Fat Meal in Individuals with Spinal Cord Injury

Yoon ES, Kim HJ, Choo J, Park KH, Jae SY

Endothelial dysfunction induced with a high-fat meal may be attenuated with an exercise in abled bodies individuals. Exergaming may be an exercise type applicable for disabled bodied individuals. We tested...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close
The Relationships between Stress and PC-Bang Visit in Adolescents

Kim SA, Jun JY, Koo MS, Park WS, Jung SH

  • KMID: 2340919
  • J Korean Neuropsychiatr Assoc.
  • 2003 Nov;42(6):718-723.
OBJECTIVES: This study was designed for the evaluation of relationships between PC-Bang (the place where people surf the internet, play computer games and etc) visit and stress in adolescents. METHODS: 66...
CITED
export Copy
Close
SHARE
Twitter Facebook
Close

Go to Top

Copyright © 2024 by Korean Association of Medical Journal Editors. All rights reserved.     E-mail: koreamed@kamje.or.kr